Encounter Statistics
Encumbrance
 HP: |HP|
 BAB: |ATTACK.MELEE|
 INIT: |INITIATIVEMOD|
 AC: |AC.Total|
 Flatfooted: |AC.Flatfooted|
 Touch: |AC.Touch|
|FOR,%checks,0,COUNT[CHECKS]-1,1,0| |IIF(CHECK.%checks.NAME:Fortitude)|  FORT: |ELSE| |IIF(CHECK.%checks.NAME:Reflex)|  REF: |ELSE| |IIF(CHECK.%checks.NAME:Will)|  WILL: |ELSE|  |CHECK.%checks.NAME| |ENDIF| |ENDIF| |ENDIF| |CHECK.%checks.TOTAL|
|ENDFOR|  CR: |CR|
 Favored: |FAVOREDLIST|
 Alignment: |ALIGNMENT.SHORT|
 Race:  |IIF(RACE:)| None |ELSE| |RACE| |ENDIF|
 Gender: |GENDER.LONG|
 Size: |SIZELONG|
 Age: |AGE|
 Handed: |HANDED|
 Vision: |VISION|
 Move: |MOVEMENT|
 Load(L): |WEIGHT.LIGHT| |UNITSET.WEIGHTUNIT|
 Load(M): |WEIGHT.MEDIUM| |UNITSET.WEIGHTUNIT|
 Load(H): |WEIGHT.HEAVY| |UNITSET.WEIGHTUNIT|
 Lift Over Head: |WEIGHT.OVERHEAD| |UNITSET.WEIGHTUNIT|
 Lift Off Ground: |WEIGHT.OFFGROUND| |UNITSET.WEIGHTUNIT|
 Push or Drag: |WEIGHT.PUSHDRAG| |UNITSET.WEIGHTUNIT|
 Curr. Load: |TOTAL.LOAD| |TOTAL.WEIGHT|
 Armor Check Penalty: |ACCHECK|
 Max. Dex.: |MAXDEX|