HP: |HP|
BAB: |ATTACK.MELEE|
INIT: |INITIATIVEMOD|
AC: |AC.Total|
Flatfooted: |AC.Flatfooted|
Touch: |AC.Touch|
|FOR,%checks,0,COUNT[CHECKS]-1,1,0|
|IIF(CHECK.%checks.NAME:Fortitude)|
FORT:
|ELSE|
|IIF(CHECK.%checks.NAME:Reflex)|
REF:
|ELSE|
|IIF(CHECK.%checks.NAME:Will)|
WILL:
|ELSE|
|CHECK.%checks.NAME|
|ENDIF|
|ENDIF|
|ENDIF|
|CHECK.%checks.TOTAL|
|ENDFOR|
CR: |CR|
|
Favored: |FAVOREDLIST|
Alignment: |ALIGNMENT.SHORT|
Race:
|IIF(RACE:)|
None
|ELSE|
|RACE|
|ENDIF|
Gender: |GENDER.LONG|
Size: |SIZELONG|
Age: |AGE|
Handed: |HANDED|
Vision: |VISION|
Move: |MOVEMENT| |
Load(L): |WEIGHT.LIGHT| |UNITSET.WEIGHTUNIT|
Load(M): |WEIGHT.MEDIUM| |UNITSET.WEIGHTUNIT|
Load(H): |WEIGHT.HEAVY| |UNITSET.WEIGHTUNIT|
Lift Over Head: |WEIGHT.OVERHEAD| |UNITSET.WEIGHTUNIT|
Lift Off Ground: |WEIGHT.OFFGROUND| |UNITSET.WEIGHTUNIT|
Push or Drag: |WEIGHT.PUSHDRAG| |UNITSET.WEIGHTUNIT|
Curr. Load: |TOTAL.LOAD| |TOTAL.WEIGHT|
Armor Check Penalty: |ACCHECK|
Max. Dex.: |MAXDEX|
|