#pragma once

#ifndef _SKELETONLUT_H_
#define _SKELETONLUT_H_

namespace SkeletonLut {

extern UCHAR FirstPreseedTable[];

extern UCHAR FirstPreseedTableRev[];

extern UCHAR NextPointTable[];

extern UCHAR NextPointTableRev[];

extern UCHAR ConnectionTable[];

extern UCHAR NextSeedTable[];

extern UCHAR EndpointTable[];

extern UCHAR ExtremeEndpointTable[];
}  // namespace

#endif
